Player Abilities
Implemented key movement and combat mechanics, including projectile attacks, a platform-creating spell, double jump, and dash, to enhance player mobility.
Enemy AI
Implemented an enemy AI system using state machines to handle behaviors such as patrolling, chasing, and attacking, ensuring reactive gameplay.
Narrative-Driven Tutorial
Designed a tutorial that feels natural within the story, teaching mechanics through narrative events instead of breaking immersion. 
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