Genre: Work Simulation, Strategy | Engine: Godot 4 | Team Size: 4 | Duration: 3 Weeks | Platform: PC
​Role(s) and responsibilities: 
Game Design
Designed quota/energy/overclock core loop
Created minigames (bolt repair, wire connect, battery recharge)

Level Design
Built factory floor & CCTV workstation layouts
Whiteboxed flow between minigames

Narrative Design
Developed dystopian story, boss messages & hacker group interjections
Embedded narrative through post-its & quotas


General Game Design
Balanced escalating quotas & failure states
Integrated replaceability and stress mechanics

Research
Studied surveillance aesthetics & labor exploitation systems
Applied workplace psychology to feedback loops

Programming 
Implemented CCTV multi-camera system
Scripted quotas, dialogues, overclock & post-it events
Developed minigames & global state manager
Under Surveillance
Monitor robot activity through a multi-camera CCTV interface while your own performance is watched even closer.
Mini Games
Designed a suite of factory tasks: bolt repair, data refinement, and wire matching. Each emphasizes time pressure, precision, and compliance. Balanced to reinforce the oppressive atmosphere while keeping gameplay varied and engaging.
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