Tamed or Not
An interactive “Wanted” board that introduces different cow types present in each day and their behaviors, serving as tutorial. This design teaches gameplay mechanics while maintaining immersion in the Old West theme.
Customization System
A feature designed to give players a sense of identity and personal expression while aligning with core game design principles to enhance engagement.
Local Multiplayer
Supports cooperative gameplay where two players share the same screen and work together on objectives. When both cowgirls rope the same cow, it is captured faster and slowed down, making it harder for the rope to break.
Shopping time 
The first decoration selection happens after the first day to ensure a smooth introduction for players. One free option is provided to guarantee essential items like flowers and prevent early frustration, especially during cooperative play.
Personalized Ending
At the end of the game, the player’s choices come together to create a unique photo of their dream wedding. This image reflects every decoration and decision made throughout the journey, offering a personalized conclusion that rewards the engagement.
Back to Top